[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Texture")
TArray< FNiagaraBakerTextureSettings > OutputTextures
List of output textures we will generated.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Texture")
TArray< FNiagaraBakerTextureSettings > OutputTextures
List of output textures we will generated.