Module |
|
Header |
/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/WheeledVehicle.h |
Include |
#include "WheeledVehicle.h" |
class deprecated
(
"PhysX is deprecated. Use the AWheeledVehiclePawn from the ChaosVehiclePhysics Plugin."" Please update your code to the new API before upgrading to the next release,
otherwise your project will no longer compile."
)
WheeledVehicle is the base wheeled vehicle pawn actor. By default it uses UWheeledVehicleMovementComponent4W for its simulation, but this can be overridden by inheriting from the class and modifying its constructor like so: Super(ObjectInitializer.SetDefaultSubobjectClass