[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
FString MapKey
Holds the key in case of a path containing an indexed map. ie. Field path MapProp["mykey"] will fill MapKey with "mykey"
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
FString MapKey
Holds the key in case of a path containing an indexed map. ie. Field path MapProp["mykey"] will fill MapKey with "mykey"