Module |
|
Header |
/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlPreset.h |
Include |
#include "RemoteControlPreset.h" |
Source |
/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlPreset.cpp |
const UScriptStruct * GetExposedEntityType
(
const FGuid & ExposedEntityId
) const
Get the type of an exposed entity by querying with its id. (ie. FRemoteControlActor)