URemoteControlPreset::GetExposedEntityType

Get the type of an exposed entity by querying with its id.

Windows
MacOS
Linux

References

Module

RemoteControl

Header

/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlPreset.h

Include

#include "RemoteControlPreset.h"

Source

/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlPreset.cpp

Syntax

const UScriptStruct * GetExposedEntityType
(
    const FGuid & ExposedEntityId
) const

Remarks

Get the type of an exposed entity by querying with its id. (ie. FRemoteControlActor)

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