| FRemoteControlEntity
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Module |
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Header |
/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlActor.h |
Include |
#include "RemoteControlActor.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FRemoteControlActor : public FRemoteControlEntity
Represents an actor exposed in the panel.
Name | Description | ||
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Path |
Path to the exposed object. |
Name | Description | |
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FRemoteControlActor() |
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FRemoteControlActor ( |
Name | Description | ||
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AActor * |
GetActor() |
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SetActor ( |
Name | Description | ||
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BindObject ( |
Change the object this exposed entity is currently pointing to. |
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UClass * |
GetSupportedBindingClass() |
Get the class of the object that can hold this field. |
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GetUnderlyingEntityIdentifier() |
Get an identifier for the underlying entity. |