| UObject::Serialize()
|
Module |
|
Header |
/Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/DNAAsset.h |
Include |
#include "DNAAsset.h" |
Source |
/Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Private/DNAAsset.cpp |
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.