| UObjectBase
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Module |
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Header |
/Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/DNAAsset.h |
Include |
#include "DNAAsset.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(NotBlueprintable, HideCategories=(Object))
class UDNAAsset : public UAssetUserData
An asset holding the data needed to generate/update/animate a RigLogic character It is imported from character's DNA file as a bit stream, and separated out it into runtime (behavior) and design-time chunks; Currently, the design-time part still loads the geometry, as it is needed for the skeletal mesh update; once SkeletalMeshDNAReader is fully implemented, it will be able to read the geometry directly from the SkeletalMesh and won't load it into this asset
Name | Description | ||
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AssetImportData |
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DNAFileName |
Name | Description | |
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UDNAAsset() |
Name | Description | ||
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TSharedPtr< ... |
GetBehaviorReader() |
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TSharedPtr< ... |
GetGeometryReader() |
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Init ( |
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SetBehaviorReader ( |
Used when importing behavior into archetype SkelMesh in the editor, and when updating SkeletalMesh runtime with GeneSplicer |
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SetGeometryReader ( |