Module |
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Header |
/Engine/Plugins/VirtualProduction/StageMonitoring/Source/StageMonitor/Public/IStageMonitorSession.h |
Include |
#include "IStageMonitorSession.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FStageSessionProviderEntry
Entry corresponding to a provider we are monitoring Contains information related to the provider so we can communicate with it and more dynamic information like last communication received
Name | Description | ||
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Address |
Address of this provider |
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Descriptor |
Detailed descriptor |
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Identifier |
Identifier of this provider |
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double |
LastReceivedMessageTime |
Timestamp when last message was received based on FApp::GetCurrentTime |
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State |
State of this provider based on message reception |
Name | Description | |
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FStageSessionProviderEntry() |
Name | Description | ||
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operator!= ( |
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operator== ( |