FStageSessionProviderEntry

Entry corresponding to a provider we are monitoring Contains information related to the provider so we can communicate with it and more dynamic information like last communication received

Windows
MacOS
Linux

References

Module

StageMonitor

Header

/Engine/Plugins/VirtualProduction/StageMonitoring/Source/StageMonitor/Public/IStageMonitorSession.h

Include

#include "IStageMonitorSession.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FStageSessionProviderEntry

Remarks

Entry corresponding to a provider we are monitoring Contains information related to the provider so we can communicate with it and more dynamic information like last communication received

Variables

Name Description

Public variable

FMessageAddress

 

Address

Address of this provider

Public variable UProperty

FStageInstanceD...

 

Descriptor

Detailed descriptor

Public variable UProperty

FGuid

 

Identifier

Identifier of this provider

Public variable

double

 

LastReceivedMessageTime

Timestamp when last message was received based on FApp::GetCurrentTime

Public variable

EStageDataProvi...

 

State

State of this provider based on message reception

Constructors

Name Description

Public function

FStageSessionProviderEntry()

Operators

Name Description

Public function Const

bool

 

operator!=

(
    const FStageSessionProviderEntry& ...
)

Public function Const

bool

 

operator==

(
    const FStageSessionProviderEntry& ...
)

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