UActorRecorderPropertyMap::UpdateCachedValues

Visit all properties recursively and cache the record state.

Windows
MacOS
Linux

References

Module

TakesCore

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeRecorderSourceProperty.h

Include

#include "TakeRecorderSourceProperty.h"

Source

/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Private/TakeRecorderSourceProperty.cpp

Syntax

void UpdateCachedValues()

Remarks

Visit all properties recursively and cache the record state.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss