| UObjectBase
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Module |
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Header |
/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeRecorderSourceProperty.h |
Include |
#include "TakeRecorderSourceProperty.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UActorRecorderPropertyMap : public UObject
This represents a list of all possible properties and components on an actor which can be recorded by the Actor Recorder and whether or not the user wishes to record them. If you wish to expose a property to be recorded it needs to be marked as "Interp" (C++) or "Expose to Cinematics" in Blueprints.
Name | Description | ||
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Children |
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Properties |
Represents properties exposed to Cinematics that can possibly be recorded. |
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TSoftObjectPtr<... |
RecordedObject |
Name | Description | ||
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CachedPropertyComponentCount() |
Return the number of properties and components participating in recording. |
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UpdateCachedValues() |
Visit all properties recursively and cache the record state. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostEditUndo() |
Called after applying a transaction to the object. |
Name |
Description |
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Cache |