Module |
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Header |
/Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/TemplateSequenceActor.h |
Include |
#include "TemplateSequenceActor.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FTemplateSequenceBindingOverrideData
Template sequence binding override data
This is similar to FMovieSceneBindingOverrideData, but works only for a template sequence's root object, so we don't need it to store the object binding ID.
Name | Description | ||
---|---|---|---|
|
bOverridesDefault |
Specifies whether the default assignment should remain bound (false) or if this should completely override the default binding (true). |
|
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TWeakObjectPtr<... |
Object |
Specifies the object binding to override. |
Name | Description | |
---|---|---|
|
FTemplateSequenceBindingOverrideData() |