FTemplateSequenceBindingOverrideData

Template sequence binding override data

Windows
MacOS
Linux

References

Module

TemplateSequence

Header

/Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/TemplateSequenceActor.h

Include

#include "TemplateSequenceActor.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FTemplateSequenceBindingOverrideData

Remarks

Template sequence binding override data

This is similar to FMovieSceneBindingOverrideData, but works only for a template sequence's root object, so we don't need it to store the object binding ID.

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bOverridesDefault

Specifies whether the default assignment should remain bound (false) or if this should completely override the default binding (true).

Public variable UProperty Category, EditAnywhere

TWeakObjectPtr<...

 

Object

Specifies the object binding to override.

Constructors

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss