Name |
Description |
|
---|---|---|
|
ATemplateSequenceActor |
Actor responsible for controlling a specific template sequence in the world. |
|
FSequenceCameraShakeSpawnRegister |
A spawn register that accepts a "wildcard" object. |
|
FTemplateSequenceBindingOverrideData |
Template sequence binding override data |
|
FTemplateSequenceComponentData |
Component data for how a template sequence should remap its object bindings to that of a parent object binding |
|
FTemplateSequenceComponentTypes |
|
|
FTemplateSequencePropertyScaleComponentData |
Component data for what property to scale inside a template sequence |
|
FTemplateSequenceSpawnRegister |
Movie scene spawn register that knows how to handle spawning objects (actors) for a template sequence |
|
UCameraAnimationSequence |
A template sequence specifically designed for playing on cameras. |
|
USequenceCameraShakeCameraStandIn |
A dummy class that we give to a sequence in lieu of an actual camera actor. |
|
USequenceCameraShakePattern |
A camera shake pattern that plays a sequencer animation. |
|
USequenceCameraShakeSequencePlayer |
A lightweight sequence player for playing camera animation sequences. |
|
UTemplateSequence |
Movie scene animation that can be instanced multiple times inside a level sequence. |
|
UTemplateSequencePlayer |