Module |
|
Header |
/Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/SequenceCameraShake.h |
Include |
#include "SequenceCameraShake.h" |
const FTransform & GetTransform() const
Scene component properties
Transform doesn't need to be a UPROPERTY because we register a custom getter/setter. This is because the sequence runtime expects that in order to use the intermediate transform struct.