USequenceCameraShakeCameraStandIn::GetTransform

Scene component properties

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References

Module

TemplateSequence

Header

/Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/SequenceCameraShake.h

Include

#include "SequenceCameraShake.h"

Syntax

const FTransform & GetTransform() const

Remarks

Scene component properties

Transform doesn't need to be a UPROPERTY because we register a custom getter/setter. This is because the sequence runtime expects that in order to use the intermediate transform struct.

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