[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="TextureShare")
TArray< FTextureShareBPTexture2D > Send
Send this textures to remote process.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="TextureShare")
TArray< FTextureShareBPTexture2D > Send
Send this textures to remote process.