ITextureShareBlueprintAPI::ApplyTextureSharePostprocess

Send from Input[], wait and receive result to Output[] from the remote process

Windows
MacOS
Linux

References

Module

TextureShare

Header

/Engine/Plugins/Runtime/TextureShare/Source/TextureShare/Public/Blueprints/ITextureShareBlueprintAPI.h

Include

#include "Blueprints/ITextureShareBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Apply TextureShare Postprocess"),
          Category="TextureShare")
bool ApplyTextureSharePostprocess
(
    const FString ShareName,
    const FTextureShareBPPostprocess & Postprocess
)

Remarks

Send from Input[], wait and receive result to Output[] from the remote process

Returns

True if the success

Parameters

Parameter

Description

ShareName

Unique share name (case insensitive)

Postprocess

Textures to exchange

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