Module |
|
Header |
/Engine/Plugins/Runtime/TextureShare/Source/TextureShare/Public/Blueprints/ITextureShareBlueprintAPI.h |
Include |
#include "Blueprints/ITextureShareBlueprintAPI.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Apply TextureShare Postprocess"),
Category="TextureShare")
bool ApplyTextureSharePostprocess
(
const FString ShareName,
const FTextureShareBPPostprocess & Postprocess
)
Send from Input[], wait and receive result to Output[] from the remote process
True if the success
Parameter |
Description |
---|---|
ShareName |
Unique share name (case insensitive) |
Postprocess |
Textures to exchange |