ITextureShareBlueprintAPI::CreateTextureShare

Create new textureshare object

Windows
MacOS
Linux

References

Module

TextureShare

Header

/Engine/Plugins/Runtime/TextureShare/Source/TextureShare/Public/Blueprints/ITextureShareBlueprintAPI.h

Include

#include "Blueprints/ITextureShareBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Create TextureShare"), Category="TextureShare")
bool CreateTextureShare
(
    const FString ShareName,
    FTextureShareBPSyncPolicy SyncMode,
    bool bIsServer
)

Remarks

Create new textureshare object

Returns

True if the success

Parameters

Parameter

Description

ShareName

Unique share name (case insensitive)

SyncMode

Sync options

bIsSlave

process type for pairing (master or slave)

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