Module |
|
Header |
/Engine/Plugins/Runtime/TextureShare/Source/TextureShare/Public/Blueprints/ITextureShareBlueprintAPI.h |
Include |
#include "Blueprints/ITextureShareBlueprintAPI.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Create TextureShare"), Category="TextureShare")
bool CreateTextureShare
(
const FString ShareName,
FTextureShareBPSyncPolicy SyncMode,
bool bIsServer
)
Create new textureshare object
True if the success
Parameter |
Description |
---|---|
ShareName |
Unique share name (case insensitive) |
SyncMode |
Sync options |
bIsSlave |
process type for pairing (master or slave) |