F4MLLibrarian

Windows
MacOS
Linux

References

Module

UE4ML

Header

/Engine/Plugins/AI/UE4ML/Source/UE4ML/Public/4MLLibrarian.h

Include

#include "4MLLibrarian.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct F4MLLibrarian

Variables

Functions

Name Description

Public function

void

 

AddRPCFunctionDescription

(
    const FName FunctionName,
    FString&& Description
)

Public function Const

TSubclassOf<...

 

FindActuatorClass

(
    const FName ClassName
)

Public function Const

TSubclassOf<...

 

FindAgentClass

(
    const FName ClassName
)

Public function Const

TSubclassOf<...

 

FindSensorClass

(
    const FName ClassName
)

Public function

void

 

GatherClasses()

Public function Static

const F4MLLi...

 

Get()

Public function Const

bool

 

GetActuatorDescription

(
    const FName ActuatorName,
    FString& OutDescription
)

Public function Const

TMap< uint32...

 

GetActuatorsClassIterator()

Public function Const

TArray< TSub...

 

GetAgentsClassIterator()

Public function Const

bool

 

GetFunctionDescription

(
    const FName FunctionName,
    FString& OutDescription
)

Public function Const

bool

 

GetFunctionDescription

(
    const FString& FunctionName,
    FString& OutDescription
)

Inlines

Public function Const

TMap< FName,...

 

GetFunctionDescriptionsIterator()

Public function Const

bool

 

GetSensorDescription

(
    const FName SensorName,
    FString& OutDescription
)

Public function Const

TMap< uint32...

 

GetSensorsClassIterator()

Public function

void

 

RegisterActuatorClass

(
    const TSubclassOf< U4MLActuator >&...
)

Public function

void

 

RegisterAgentClass

(
    const TSubclassOf< U4MLAgent >& Cl...
)

Public function

void

 

RegisterSensorClass

(
    const TSubclassOf< U4MLSensor >& C...
)

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