| U4MLSensor
|
Module |
|
Header |
/Engine/Plugins/AI/UE4ML/Source/UE4ML/Public/Sensors/4MLSensor_Input.h |
Include |
#include "Sensors/4MLSensor_Input.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class UE4U4MLSensor_Input : public U4MLSensor
That this sensor doesn't buffer input state between GetObservations call
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bRecordKeyRelease |
|
|
FKeyToInterfaceKeyMap |
||
|
GameViewport |
||
|
TArray< float > |
InputState |
|
|
InterfaceKeys |
Stores (FKey, ActionName pairs). The order is important since FKeyToInterfaceKeyMap refers to it. |
Name | Description | ||
---|---|---|---|
|
Configure |
||
|
TSharedPtr< ... |
ConstructSpaceDef() |
|
|
GetObservations ( |
||
|
OnAvatarSet ( |
||
|
OnInputAxis |
||
|
OnInputKey ( |
||
|
U4MLSensor_Input ( |
||
|
UpdateSpaceDef() |