| UObjectBase
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Module |
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Header |
/Engine/Plugins/Importers/USDImporter/Source/USDImporter/Public/USDImportOptions.h |
Include |
#include "USDImportOptions.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings, Deprecated)
class UDEPRECATED_UUSDImportOptions : public UObject
Name | Description | ||
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bApplyWorldTransformToGeometry |
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bGenerateUniquePathPerUSDPrim |
If checked, To enforce unique asset paths, all assets will be created in directories that match with their prim path e.g a USD path /root/myassets/myprim_mesh will generate the path in the game directory "/Game/myassets/" with a mesh asset called "myprim_mesh" within that path. |
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|
MaterialSearchLocation |
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|
MeshImportType |
Defines what should happen with existing actors |
|
|
float |
Scale |
Name | Description | |
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UDEPRECATED_UUSDImportOptions ( |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |