LODIndicesThatUseThis

Because Meshes need to target BlendShapes with USD relationships, and because relationships can't target things inside USD variants, we get that we can never have different data for different LODs within the same blend shape, like [UMorphTarget](API\Runtime\Engine\Animation\UMorphTarget) does.

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Syntax

TSet< int32 > LODIndicesThatUseThis

Remarks

Because Meshes need to target BlendShapes with USD relationships, and because relationships can't target things inside USD variants, we get that we can never have different data for different LODs within the same blend shape, like UMorphTarget does. At most, we can be used by different USD LOD meshes, which this member tracks.

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