| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/VPSettings.h |
Include |
#include "VPSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Game)
class UVPSettings : public UObject
Name | Description | ||
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TArray< float > |
AperturePresets |
Default Apertures for for Virtual Camera |
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bIsCommandLineRolesValid |
The machine role(s) in a virtual production context read from the command line. |
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bShowRoleInEditor |
When enabled, the virtual production role(s) will be displayed in the main editor UI. |
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CommandLineRoles |
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TArray< float > |
DefaultISOPresets |
Default ISOs for Virtual Camera |
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TArray< float > |
DefaultShutterSpeedPresets |
Default Shutter Speeds (1/s) for Virtual Camera |
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DirectorName |
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TArray< float > |
FocalLengthPresets |
Default Kit of Focal Lengths for Virtual Camera |
|
FSimpleMulticas... |
OnRolesChanged |
Notify when the virtual production roles have changed. |
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Roles |
The machine role(s) in a virtual production context. |
|
|
ShowName |
Name | Description | |
---|---|---|
|
UVPSettings() |
Name | Description | ||
---|---|---|---|
|
const FGamep... |
GetRoles() |
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|
UVPSettings ... |
GetVPSettings() |
Name | Description | ||
---|---|---|---|
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PostEditChangeChainProperty ( |
This alternate version of PostEditChange is called when properties inside structs are modified. |