Module |
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Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyTypes.h |
Include |
#include "BuoyancyTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable)
struct FSphericalPontoon
Name | Description | ||
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uint8: 1 |
bEnabled |
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uint8: 1 |
bIsInWater |
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uint8: 1 |
bUseCenterSocket |
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CenterLocation |
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CenterSocket |
The socket to center this pontoon on |
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AWaterBody *... |
CurrentWaterBody |
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float |
ImmersionDepth |
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LocalForce |
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Offset |
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float |
PontoonCoefficient |
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float |
Radius |
The radius of the pontoon |
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RelativeLocation |
Relative Location of pontoon WRT parent actor. Overridden by Center Socket. |
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SocketRotation |
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SocketTransform |
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SolverSplineInputKeys |
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SolverSplineSegments |
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SolverWaterBody |
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SplineInputKeys |
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SplineSegments |
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WaterBodyIndex |
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float |
WaterDepth |
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float |
WaterHeight |
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WaterPlaneLocation |
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WaterPlaneNormal |
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WaterSurfacePosition |
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WaterVelocity |
Name | Description | |
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FSphericalPontoon() |
Name | Description | ||
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CopyDataFromPT ( |
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Serialize ( |
Void CopyDataToPT(const FSphericalPontoon& GTPontoon) |