FWaterEditorModule::CreateWaterWaveAssetEditor

Windows
MacOS
Linux

References

Module

WaterEditor

Header

/Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorModule.h

Include

#include "WaterEditorModule.h"

Source

/Engine/Plugins/Experimental/Water/Source/Editor/Private/WaterEditorModule.cpp

Syntax

TSharedRef< FWaterWavesEditorToolkit > CreateWaterWaveAssetEditor
(
    const EToolkitMode::Type Mode,
    const TSharedPtr< IToolkitHost > & InitToolkitHost,
    UObject * WavesAsset
)

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