| IWaterEditorServices::GetWaterActorSprite()
|
Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSubsystem.h |
Include |
#include "WaterEditorSubsystem.h" |
Source |
/Engine/Plugins/Experimental/Water/Source/Editor/Private/WaterEditorSubsystem.cpp |
virtual UTexture2D * GetWaterActorSprite
(
UClass * InClass
) const