UWaterEditorSubsystem::GetWaterActorSprite

Windows
MacOS
Linux

Override Hierarchy

IWaterEditorServices::GetWaterActorSprite()

UWaterEditorSubsystem::GetWaterActorSprite()

References

Module

WaterEditor

Header

/Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSubsystem.h

Include

#include "WaterEditorSubsystem.h"

Source

/Engine/Plugins/Experimental/Water/Source/Editor/Private/WaterEditorSubsystem.cpp

Syntax

virtual UTexture2D * GetWaterActorSprite
(
    UClass * InClass
) const

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss