Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SkeletalControlBase.h |
Include |
#include "BoneControllers/AnimNode_SkeletalControlBase.h" |
struct FBoneSocketTarget
Name | Description | ||
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BoneReference |
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bUseSocket |
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SocketReference |
Name | Description | |
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FBoneSocketTarget |
Name | Description | ||
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FCompactPose... |
GetCompactPoseBoneIndex() |
This will return the compact pose bone index that matters if you're using sockeet, it will return socket's related joint's compact pose index |
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GetTargetSetup() |
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GetTargetTransform ( |
Get Target Transform from current incoming pose |
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GetTargetTransform ( |
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HasTargetSetup() |
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HasValidSetup() |
Return true if valid. Otherwise return false |
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Initialize ( |
Initialize Bone Reference, return TRUE if success, otherwise, return false |
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InitializeBoneReferences ( |
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IsValidToEvaluate ( |
Return true if valid. Otherwise return false |