| FNodeHierarchyWithUserData
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Module |
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Header |
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h |
Include |
#include "NodeHierarchy.h" |
struct FNodeHierarchyWithUserData
Name | Description | ||
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Hierarchy |
Name | Description | |
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~FNodeHierarchyWithUserData() |
Name | Description | ||
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Add ( |
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Add ( |
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AddUserDataImpl ( |
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Contains ( |
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Empty ( |
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EmptyUserData ( |
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GetChildren ( |
Get all list of children |
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GetGlobalTransform ( |
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const FTrans... |
GetGlobalTransform ( |
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GetGlobalTransformByName ( |
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const FNodeH... |
GetHierarchy() |
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GetLocalTransform ( |
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const FTrans... |
GetLocalTransform ( |
It's up to your hierarchy to decide what to do with this |
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GetLocalTransformByName ( |
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const DataTy... |
GetNodeData ( |
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DataType & |
GetNodeData ( |
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GetNodeIndex ( |
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GetNodeName ( |
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const TArray... |
GetNodes() |
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GetNum() |
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GetNumUserData() |
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GetParentIndex ( |
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GetParentName ( |
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GetParentName ( |
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const TArray... |
GetTransforms() |
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GetTransforms() |
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void * |
GetUserDataImpl ( |
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const void &... |
GetUserDataImpl ( |
Derived classes can implement this to supply per-node user data |
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HasUserData() |
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Initialize() |
Should initialize all transient data for fast look up |
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IsValidIndex ( |
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Remove ( |
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RemoveUserData ( |
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SetGlobalTransform ( |
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SetGlobalTransformByName ( |
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SetLocalTransform ( |
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SetLocalTransformByName ( |
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SetNodeName |
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SetParentName |