| FSoundEffectBase
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Module |
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Header |
/Engine/Source/Runtime/AudioMixer/Classes/SubmixEffects/AudioMixerSubmixEffectDynamicsProcessor.h |
Include |
#include "SubmixEffects/AudioMixerSubmixEffectDynamicsProcessor.h" |
class FSubmixEffectDynamicsProcessor : public FSoundEffectSubmix
Name | Description | ||
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AudioExternal |
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TArray< float > |
AudioInputFrame |
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TArray< float > |
AudioKeyFrame |
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bBypass |
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DeviceId |
Name | Description | |
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FSubmixEffectDynamicsProcessor() |
Name | Description | |
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~FSubmixEffectDynamicsProcessor() |
Name | Description | ||
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Audio::FDevi... |
GetDeviceId() |
Gets the effect's deviceId that owns it. |
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Audio::FMixe... |
GetMixerDevice() |
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OnDeviceCreated ( |
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OnDeviceDestroyed ( |
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ResetKey() |
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UpdateKeyFromSettings ( |
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UpdateKeySourcePatch() |
Name | Description | ||
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Init ( |
Called on an audio effect at initialization on audio thread before audio processing begins. |
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OnProcessAudio ( |
Process the input block of audio. Called on audio render thread. |
Name | Description | ||
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OnPresetChanged() |
Called when an audio effect preset is changed. |