Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionCollisionStructureManager.h |
Include |
#include "GeometryCollection/GeometryCollectionCollisionStructureManager.h" |
Source |
/Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionCollisionStructureManager.cpp |
static FSimplicial * NewSimplicial
(
const Chaos::FParticles & Vertices,
const Chaos::FTriangleMesh & TriMesh,
const Chaos::FImplicitObject * Implicit,
const int32 CollisionParticlesMaxInput
)
Culls particles inside Implicit_, and coincident particles (defined by being within 1/20'th of the size of the domain from one another), truncates at
CollisionParticlesMaxInput_, and returns a bounding volume hierarchy of the remainder.