FCollisionStructureManager::NewSimplicial

Culls particles inside `Implicit_, and coincident particles (defined by being within 1/20'th of the size of the domain from one another), truncates at `CollisionParticlesMaxInput_, and returns a bounding volume hierarchy of the remainder.

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MacOS
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References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionCollisionStructureManager.h

Include

#include "GeometryCollection/GeometryCollectionCollisionStructureManager.h"

Source

/Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionCollisionStructureManager.cpp

Syntax

static FSimplicial * NewSimplicial
(
    const Chaos::FParticles & Vertices,
    const Chaos::FTriangleMesh & TriMesh,
    const Chaos::FImplicitObject * Implicit,
    const int32 CollisionParticlesMaxInput
)

Remarks

Culls particles inside Implicit_, and coincident particles (defined by being within 1/20'th of the size of the domain from one another), truncates at CollisionParticlesMaxInput_, and returns a bounding volume hierarchy of the remainder.

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