NewSimplicial

Overload list

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Name Description

Public function Static

FSimplicial ...

 

NewSimplicial

(
    const Chaos::FParticles& Vertices,
    const Chaos::FTriangleMesh& TriMes...,
    const Chaos::FImplicitObject* ...,
    const int32 CollisionParticlesMaxIn...
)

Culls particles inside Implicit_, and coincident particles (defined by being within 1/20'th of the size of the domain from one another), truncates at CollisionParticlesMaxInput_, and returns a bounding volume hierarchy of the remainder.

Public function Static

FSimplicial ...

 

NewSimplicial

(
    const Chaos::FParticles& AllPartic...,
    const TManagedArray< int32 >& Bone...,
    const ECollisionTypeEnum CollisionT...,
    Chaos::FTriangleMesh& TriMesh,
    const float CollisionParticlesFract...
)

Culls particles by importance (See `FTriangleMesh::GetVertexImportanceOrdering()_), and returns a bounding volume hierarchy of the remainder.

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