Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionCollisionStructureManager.h |
Include |
#include "GeometryCollection/GeometryCollectionCollisionStructureManager.h" |
Source |
/Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionCollisionStructureManager.cpp |
static FSimplicial * NewSimplicial
(
const Chaos::FParticles & AllParticles,
const TManagedArray< int32 > & BoneMap,
const ECollisionTypeEnum CollisionType,
Chaos::FTriangleMesh & TriMesh,
const float CollisionParticlesFraction
)
Culls particles by importance (See `FTriangleMesh::GetVertexImportanceOrdering()_), and returns a bounding volume hierarchy of the remainder.