FCollisionStructureManager::NewSimplicial

Culls particles by importance (See `FTriangleMesh::GetVertexImportanceOrdering()_), and returns a bounding volume hierarchy of the remainder.

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References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionCollisionStructureManager.h

Include

#include "GeometryCollection/GeometryCollectionCollisionStructureManager.h"

Source

/Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionCollisionStructureManager.cpp

Syntax

static FSimplicial * NewSimplicial
(
    const Chaos::FParticles & AllParticles,
    const TManagedArray< int32 > & BoneMap,
    const ECollisionTypeEnum CollisionType,
    Chaos::FTriangleMesh & TriMesh,
    const float CollisionParticlesFraction
)

Remarks

Culls particles by importance (See `FTriangleMesh::GetVertexImportanceOrdering()_), and returns a bounding volume hierarchy of the remainder.

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