FPerSolverFieldSystem::FieldParameterUpdateCallback

Services queued `[FFieldSystemCommand](API\Runtime\Chaos\Field\FFieldSystemCommand)_ commands.

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/PerSolverFieldSystem.h

Include

#include "PhysicsProxy/PerSolverFieldSystem.h"

Source

/Engine/Source/Runtime/Experimental/Chaos/Private/PhysicsProxy/PerSolverFieldSystem.cpp

Syntax

void FieldParameterUpdateCallback
(
    Chaos::FPBDRigidsSolver * InSolver,
    Chaos::FPBDPositionConstraints & PositionTarget,
    TMap< int32, int32 > & TargetedParticles
)

Remarks

Services queued `FFieldSystemCommand_ commands.

Supported fields: EFieldPhysicsType::Field_DynamicState EFieldPhysicsType::Field_ActivateDisabled EFieldPhysicsType::Field_ExternalClusterStrain (clustering) EFieldPhysicsType::Field_Kill EFieldPhysicsType::Field_LinearVelocity EFieldPhysicsType::Field_AngularVelociy EFieldPhysicsType::Field_SleepingThreshold EFieldPhysicsType::Field_DisableThreshold EFieldPhysicsType::Field_InternalClusterStrain (clustering) EFieldPhysicsType::Field_CollisionGroup EFieldPhysicsType::Field_PositionStatic EFieldPhysicsType::Field_PositionTarget EFieldPhysicsType::Field_PositionAnimated EFieldPhysicsType::Field_DynamicConstraint

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss