| UClothingAssetBase::BuildSelfCollisionData()
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Module |
|
Header |
/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingAsset.h |
Include |
#include "ClothingAsset.h" |
Source |
/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Private/ClothingAsset.cpp |
virtual void BuildSelfCollisionData()
Builds self collision data. The default behavior is if the ClothSimConfig_ reports that self collisions are enabled, it envokes
BuildSelfCollisionData() on each `ClothLodData's`ClothPhysicalMeshData_ member.