UClothingAssetCommon::BuildSelfCollisionData

Builds self collision data.

Windows
MacOS
Linux

Override Hierarchy

UClothingAssetBase::BuildSelfCollisionData()

UClothingAssetCommon::BuildSelfCollisionData()

References

Module

ClothingSystemRuntimeCommon

Header

/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingAsset.h

Include

#include "ClothingAsset.h"

Source

/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Private/ClothingAsset.cpp

Syntax

virtual void BuildSelfCollisionData()

Remarks

Builds self collision data. The default behavior is if the ClothSimConfig_ reports that self collisions are enabled, it envokes BuildSelfCollisionData() on each `ClothLodData's`ClothPhysicalMeshData_ member.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss