ILocalizedTextSource::ShouldLoadEditor

Should we load editor data based on the given load flags and environment?

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Internationalization/ILocalizedTextSource.h

Include

#include "Internationalization/ILocalizedTextSource.h"

Syntax

static bool ShouldLoadEditor
(
    const ELocalizationLoadFlags InLoadFlags
)

Remarks

Should we load editor data based on the given load flags and environment?

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss