ILocalizedTextSource::ShouldLoadGame

Should we load game data based on the given load flags and environment?

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Internationalization/ILocalizedTextSource.h

Include

#include "Internationalization/ILocalizedTextSource.h"

Syntax

static bool ShouldLoadGame
(
    const ELocalizationLoadFlags InLoadFlags
)

Remarks

Should we load game data based on the given load flags and environment?

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