SkelMeshActorNoPhysAsset

Skeletal Mesh {Actor} : SkeletalMeshActor has no PhysicsAsset assigned.: In order for a SkeletalMesh to have an accurate bounding box, it needs to have a PhysicsAsset assigned in its SkeletalMeshComponent.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Misc/MapErrors.h

Include

#include "Misc/MapErrors.h"

Syntax

static FLazyName SkelMeshActorNoPhysAsset;

Remarks

Skeletal Mesh {Actor} : SkeletalMeshActor has no PhysicsAsset assigned.: In order for a SkeletalMesh to have an accurate bounding box, it needs to have a PhysicsAsset assigned in its SkeletalMeshComponent. An incorrect or inaccurate bounding box can lead to the mesh vanishing when its origin is not in view, or to poor shadow resolution because the bounding box is too big.

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