Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Misc/MapErrors.h |
Include |
#include "Misc/MapErrors.h" |
struct FMapErrors
This file contains known map errors that can be referenced by name. Documentation for these errors is assumed to lie in UDN at: Engine
Name |
Description |
---|---|
AbstractClass |
Class { }::{ } is obsolete and must be removed (Class is abstract): NEEDS DESCRIPTION |
ActorIsObselete |
{Actor} is obsolete and must be removed!: This warning is caused when there is an instance of a actor in a level that has been marked deprecated. |
ActorLargeShadowCaster |
Actor {Actor} : Large actor casts a shadow and will cause an extreme performance hit unless bUseBooleanEnvironmentShadowing is set to true: A large actor has been set to cast shadows - this will cause extreme performance issues and should have bUseBooleanEnvironmentShadowing set to true. |
AudioComponentNull |
Sound {Actor} : Ambient sound actor has NULL AudioComponent property - please delete!: This warning is caused when there is a Ambient sound actor with a "None" AudioComponent. |
BrushComponentNull |
{Actor} : Brush has NULL BrushComponent property - please delete!: This warning is caused when there is a Brush with a "None" ConstraintInstance component. |
BrushZeroPolygons |
BSP Brush {Brush Actor} : Brush has zero polygons - please delete!: This warning indicates that you have a brush in the level that doesn't have any polygons associated with it. |
CameraAspectRatioIsZero |
Camera Camera has AspectRatio=0 - please set this to something non-zero |
CleanBSPMaterials |
Run 'Clean BSP Materials' to clear {count} references: This warning indicates that there are material references on brush faces that aren't contributing to the BSP, and that applying the Tools->'Clean BSP Materials' operation can clean up these references. |
CollisionEnabledNoCollisionGeom |
{ActorName} has collision enabled but StaticMesh ({StaticMeshName}) has no simple or complex collision. |
DeprecatedClass |
{ }::{ } is obsolete and must be removed (Class is deprecated): NEEDS DESCRIPTION |
DuplicateLevelInfo |
Level Duplicate level info: Two WorldInfos somehow exist... |
ElementsWithZeroTriangles |
{Count} element(s) with zero triangles in static mesh {StaticMesh}: TODO |
FilenameIsTooLongForCooking |
Uncategorized Filename is too long ({FilenameLength} characters) - this may interfere with cooking for consoles. |
FixedUpDeletedLayerWeightmap |
Landscape {LandscapeComponent} : Fixed up deleted layer weightmap: TODO |
FixedUpIncorrectLayerWeightmap |
{LandscapeComponent} : Fixed up incorrect layer weightmap texture index: TODO |
FixedUpSharedLayerWeightmap |
Fixed up shared weightmap texture for layer {Layer} in component {Component} (shares with {Name}): TODO |
FoliageMissingClusterComponent |
Foliage in this map is missing {MissingCount} cluster component(s) for static mesh {MeshName}. |
FoliageMissingStaticMesh |
Foliage Foliage instances for a missing static mesh have been removed.: TODO |
HLODSystemNotEnabled |
Hierarchical LOD System is disabled, unable to build LOD actors |
InvalidDrawscale |
{Actor} has invalid DrawScale/ DrawScale3D: This warning is caused when either DrawScale, DrawScale3D X, DrawScale3D Y, or DrawScale 3D Z is equal to zero. |
InvalidHairStrandsMaterial |
Actor gas invalid hair strands material |
InvalidTrace |
{ActorName} has WorldTrace blocked. It will be considered to be world geometry |
InvalidVirtualTextureUsage |
Virtual Textures {ObjectName} is using a virtual texture ('{TextureName}') on an unsupported property ('{PropertyName}'). |
LandscapeComponentPostLoad_Warning |
Landscape ({ProxyName}) has overlapping render components at location ({X, Y}): TODO |
LevelStreamingVolume |
Volume LevelStreamingVolume is not in the persistent level - please delete: This warning is caused when there is a level streaming volume that does not exist in the persistent level. |
LightComponentNull |
Lighting {Actor} : Light actor has NULL LightComponent property - please delete!: This warning is caused when there is a Light actor with a "None" LightComponent. |
LODActorMissingActor |
{LODActor} : Actor is missing. |
LODActorMissingStaticMesh |
Hierarchical LOD {LODActor} : Static mesh is missing for the built LODActor. |
LODActorNoActorFound |
{LODActor} : NoActor is assigned. We recommend to delete this actor. |
MatchingLightGUID |
Lighting {LightActor} has same light GUID as {LightActor} (Duplicate and replace the orig with the new one): Duplicate and replace the original with the new one. |
MoreMaterialsThanReferenced |
More overridden materials {Count} on static mesh component than are referenced {Count} in source mesh {StaticMesh}: TODO |
MultipleSkyAtmospheres |
|
MultipleSkyAtmosphereTypes |
|
MultipleSkyLights |
|
NoDamageType |
{Volume} causes damage, but has no damagetype defined.: This warning is caused when there is a volume that is set to cause damage but doesn't have a damage type defined. |
NoKillZ |
Map should have KillZ set.: This warning is caused when the map's KillZ in the WorldInfo properties is set to the default value. |
NoLevelsAssociated |
No levels are associated with streaming volume.: This warning is caused when there are no levels associated with a LevelStreamingVolume, making it non-functional. |
NonCoPlanarPolys |
{Actor} : Brush has non-coplanar polygons: This warning is caused when there is a brush in the level that has non-coplanar polygons. |
ParticleSystemComponentNull |
Particle System {Actor} : Emitter actor has NULL ParticleSystemComponent property - please delete!: This warning is caused when there is a Emitter actor with a "None" ParticleSystemComponent. |
PlanarBrush |
{Brush} : Brush is planar: Planar brush used - please |
PSysCompErrorEmptyActorRef |
PSysComp has an empty parameter actor reference at index {Index} ({Actor}): Param.Actor should not be NULL. |
PSysCompErrorEmptyMaterialRef |
PSysComp has an empty parameter material reference at index {Index} ({Actor}): Param.Material should not be NULL. |
RebuildLighting |
Maps need lighting rebuilt: This warning is caused when lighting has been invalidated by moving or modifying a light actor. |
RebuildPaths |
Navigation Paths need to be rebuilt: TODO |
RepairedPaintedVertexColors |
Actors {Actor} : Repaired painted vertex colors: Painted vertex colors were repaired on this actor. |
SameLocation |
{Actor} in same location as {Another Actor}: This warning is caused when there is a actor that is in the same exact location as another actor. |
ShadowCasterUsingBoundsScale |
Actor casts dynamic shadows and has a BoundsScale greater than 1! This will have a large performance hit: Serious performance warning... |
SimpleCollisionButNonUniformScale |
{StaticMesh} has simple collision but is being scaled non-uniformly - collision creation will fail: Simple collision cannot be used with non-uniform scale. |
SkeletalMeshComponent |
{Actor} : Skeletal mesh actor has NULL SkeletalMeshComponent property: The specified SkeletalMeshActor has a NULL SkeletalMeshComponent. |
SkeletalMeshNull |
{Actor} : Skeletal mesh actor has NULL SkeletalMesh property: The specified SkeletalMeshActor has a NULL SkeletalMesh. |
SkelMeshActorNoPhysAsset |
Skeletal Mesh {Actor} : SkeletalMeshActor has no PhysicsAsset assigned.: In order for a SkeletalMesh to have an accurate bounding box, it needs to have a PhysicsAsset assigned in its SkeletalMeshComponent. |
SoundCueNull |
Ambient sound actor's AudioComponent has a NULL SoundCue property!: This warning is caused when there is a AmbientSound actor with a NULL SoundCue property. |
StaticComponentHasInvalidLightmapSettings |
Component is a static type but has invalid lightmap settings! Indirect lighting will be black. |
StaticMeshComponent |
{Actor} : Static mesh actor has NULL StaticMeshComponent property - please delete!: This warning is caused when there is a static mesh actor with a "None" StaticMeshComponent component. |
StaticMeshNull |
Static Mesh {Static Mesh Actor} : Static mesh actor has NULL StaticMesh property: This warning is caused when there is a static mesh actor in a level with a NULL StaticMesh property. |
StaticPhysNone |
{Actor} bStatic true, but has Physics set to something other than PHYS_None!: This warning is caused when an actor has its bStatic flag set to true but its Physics is set to PHYS_None. |
UsingExternalObject |
{ObjectName} : Externally referenced |
VertexColorsNotMatchOriginalMesh |
{Actor} (LOD {Index}) has hand-painted vertex colors that no longer match the original StaticMesh {StaticMesh}: It looks like the original mesh was changed since this instance's vertex colors were painted down - this may need a refresh. |
VolumeActorCollisionComponentNULL |
{Actor} : Volume actor has NULL collision component - please delete: The specified volume actor has a NULL collision component and should probably be deleted. |
VolumeActorZeroRadius |
{Actor} : Volume actor has a collision component with 0 radius - please delete: The specified volume actor has a zero radius for its collision component and should probably be deleted. |