Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Misc/MapErrors.h |
Include |
#include "Misc/MapErrors.h" |
static FLazyName VertexColorsNotMatchOriginalMesh;
{Actor} (LOD {Index}) has hand-painted vertex colors that no longer match the original StaticMesh {StaticMesh}: It looks like the original mesh was changed since this instance's vertex colors were painted down - this may need a refresh.