FAssetData

Overload list

Windows
MacOS
Linux
Name Description

Public function

FAssetData()

Default constructor

Public function

FAssetData

(
    const UObject* InAsset,
    bool bAllowBlueprintClass
)

Constructor taking a UObject.

Public function

FAssetData

(
    const FString& InLongPackageName,
    const FString& InObjectPath,
    FName InAssetClass,
    FAssetDataTagMap InTags,
    TArrayView< const int32 > InChunkID...,
    uint32 InPackageFlags
)

Constructor with a long package name and a full object path which might not be part of the package this asset is in.

Public function

FAssetData

(
    FName InPackageName,
    FName InPackagePath,
    FName InAssetName,
    FName InAssetClass,
    FAssetDataTagMap InTags,
    TArrayView< const int32 > InChunkID...,
    uint32 InPackageFlags
)

Constructor building the ObjectPath in the form of InPackageName.InAssetName.

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