ShouldSkipAsset

Overload list

Windows
MacOS
Linux
Name Description

Public function Static

bool

 

ShouldSkipAsset

(
    const UObject* InAsset
)

Called to check whether we should filter out the given object (assumed to be an asset) from the editor's asset registry

Public function Static

bool

 

ShouldSkipAsset

(
    FName AssetClass,
    uint32 PackageFlags
)

Called to check whether we should filter out assets of the given class and package flags from the editor's asset registry

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss