| UPrimitiveComponent::ComponentOverlapMultiImpl()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
Include |
#include "Components/PrimitiveComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
virtual bool ComponentOverlapMultiImpl
(
TArray< struct FOverlapResult > & OutOverlaps,
const class UWorld * InWorld,
const FVector & Pos,
const FQuat & Rot,
ECollisionChannel TestChannel,
const struct FComponentQueryParams & Params,
const struct FCollisionObjectQueryParams & ObjectQueryParams
) const
Override this method for custom behavior for ComponentOverlapMulti()