Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/SpotLightComponent.h |
Include |
#include "Components/SpotLightComponent.h" |
class USpotLightComponent : public UPointLightComponent
A spot light component emits a directional cone shaped light (Eg a Torch).
Name | Description | ||
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float |
InnerConeAngle |
Degrees. |
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float |
OuterConeAngle |
Degrees. |
Name | Description | |
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USpotLightComponent ( |
Name | Description | ||
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float |
GetCosHalfConeAngle() |
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float |
GetHalfConeAngle() |
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SetInnerConeAngle ( |
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SetOuterConeAngle ( |
Name | Description | ||
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AffectsBounds ( |
Test whether the light affects the given bounding volume. |
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float |
ComputeLightBrightness() |
Compute current light brightness based on whether there is a valid IES profile texture attached, and whether IES brightness is enabled |
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FLightSceneP... |
CreateSceneProxy() |
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GetBoundingSphere() |
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ELightCompon... |
GetLightType() |
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SetLightBrightness ( |
Set the Intensity using the brightness. The unit of brightness depends on the light type. |
Name | Description | ||
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PostEditChangeProperty ( |
Called after property has changed via e.g. property window or set command. |