Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshEditorData.h |
Include |
#include "Engine/SkeletalMeshEditorData.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMeshEditorData.cpp |
FRawSkeletalMeshBulkData & GetLODImportedData
(
int32 LODIndex
)
Return the imported source LOD data, create one if there is nothing. Previous reference get by this function can be invalid if we have to add items