Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
Include |
#include "Rendering/SkeletalMeshLODImporterData.h" |
class FRawSkeletalMeshBulkData
Bulk data storage for raw meshes.
Name | Description | ||
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GeoImportVersion |
The last geo imported version, we use this flag to know if we have some data or not. |
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SkinningImportVersion |
The last skinning imported version, we use this flag to know if we have some data or not. |
Name | Description | |
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FRawSkeletalMeshBulkData() |
Default constructor. |
Name | Description | ||
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EmptyBulkData() |
Empty the bulk data. |
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FByteBulkDat... |
GetBulkData() |
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const FByteB... |
GetBulkData() |
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GetIdString() |
Retrieve a string uniquely identifying the contents of this bulk data. |
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IsBuildDataAvailable() |
Returns true if the last import version is enough to use the new build system. |
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IsEmpty() |
Returns true if no bulk data is available for this mesh. |
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LoadRawMesh ( |
Load the raw mesh from bulk data. |
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SaveRawMesh ( |
Store a new raw mesh in the bulk data. |
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Serialize |
Serialization. |
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Serialize ( |
Static function helper to serialize an array of Raw source data. |
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UseHashAsGuid ( |
Uses a hash as the GUID, useful to prevent creating new GUIDs on load for legacy assets. |