Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ActiveSound.h |
Include |
#include "ActiveSound.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ActiveSound.cpp |
void UpdateFocusData
(
float DeltaTime,
const FAttenuationListenerData & ListenerData,
FAttenuationFocusData * OutFocusData
)
Updates the provided focus data using the local