FDebugViewModeInterface::AddShaderTypes

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DebugViewModeInterface.h

Include

#include "DebugViewModeInterface.h"

Syntax

void AddShaderTypes
(
    ERHIFeatureLevel::Type InFeatureLevel,
    EMaterialTessellationMode InMaterialTessellationMode,
    const FVertexFactoryType * InVertexFactoryType,
    FMaterialShaderTypes & OutShaderTypes
) const

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