Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
Include |
#include "GPUSkinVertexFactory.h" |
FVertexBufferAndSRV & GetBoneBufferForWriting
(
bool bPrevious
)
IsValid() can fail, then you have to create the buffers first (or if the size changes)
Parameter |
Description |
---|---|
bPrevious |
true:previous, false:current |