FShaderDataType

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h

Include

#include "GPUSkinVertexFactory.h"

Syntax

struct FShaderDataType

Variables

Name Description

Public variable

int32

 

InputWeightIndexSize

Public variable

FShaderResource...

 

InputWeightStream

Constructors

Name Description

Public function

FShaderDataType()

Functions

Name Description

Public function Const

const FVerte...

 

GetBoneBufferForReading

(
    bool bPrevious
)

Public function

FVertexBuffe...

 

GetBoneBufferForWriting

(
    bool bPrevious
)

Public function

uint32

 

GetRevisionNumber

(
    bool bPrevious
)

Public function Const

FRHIUniformB...

 

GetUniformBuffer()

If FeatureLevel <= ERHIFeatureLevel::ES3_1

Public function

void

 

ReleaseBoneData()

Public function

bool

 

UpdateBoneData

(
    FRHICommandListImmediate& RHICmdLi...,
    const TArray< FMatrix >& Reference...,
    const TArray< FBoneIndexType >& Bo...,
    uint32 RevisionNumber,
    bool bPrevious,
    ERHIFeatureLevel::Type FeatureLevel,
    bool bUseSkinCache
)

Constants

Name

Description

MaxBonesVar

MaxGPUSkinBones

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