Module |
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Header |
/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
Include |
#include "GPUSkinVertexFactory.h" |
struct FShaderDataType
Name | Description | ||
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InputWeightIndexSize |
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InputWeightStream |
Name | Description | |
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FShaderDataType() |
Name | Description | ||
---|---|---|---|
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const FVerte... |
GetBoneBufferForReading ( |
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FVertexBuffe... |
GetBoneBufferForWriting ( |
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GetRevisionNumber ( |
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FRHIUniformB... |
GetUniformBuffer() |
If FeatureLevel <= ERHIFeatureLevel::ES3_1 |
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ReleaseBoneData() |
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UpdateBoneData ( |
Name |
Description |
---|---|
MaxBonesVar |
|
MaxGPUSkinBones |