Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/GPUSkinCache.h |
Include |
#include "GPUSkinCache.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GPUSkinCache.cpp |
static void GetShaderBindings
(
FGPUSkinCacheEntry * Entry,
int32 Section,
const FShader * Shader,
const FGPUSkinPassthroughVertexFactory * VertexFactory,
uint32 BaseVertexIndex,
FShaderResourceParameter GPUSkinCachePositionBuffer,
FShaderResourceParameter GPUSkinCachePreviousPositionBuffer,
class FMeshDrawSingleShaderBindings & ShaderBindings,
FVertexInputStreamArray & VertexStreams
)