Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShaderType.h |
Include |
#include "MaterialShaderType.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
static void BeginCompileShaderPipeline
(
EShaderCompileJobPriority Priority,
uint32 ShaderMapId,
EShaderPlatform Platform,
EShaderPermutationFlags PermutationFlags,
const FMaterial * Material,
FSharedShaderCompilerEnvironment * MaterialEnvironment,
const FShaderPipelineType * ShaderPipeline,
TArray< TRefCountPtr< FShaderCommonCompileJob >> & NewJobs,
const FString & DebugDescription,
const FString & DebugExtension
)