FMaterialShaderType::BeginCompileShaderPipeline

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShaderType.h

Include

#include "MaterialShaderType.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp

Syntax

static void BeginCompileShaderPipeline
(
    EShaderCompileJobPriority Priority,
    uint32 ShaderMapId,
    EShaderPlatform Platform,
    EShaderPermutationFlags PermutationFlags,
    const FMaterial * Material,
    FSharedShaderCompilerEnvironment * MaterialEnvironment,
    const FShaderPipelineType * ShaderPipeline,
    TArray< TRefCountPtr< FShaderCommonCompileJob >> & NewJobs,
    const FString & DebugDescription,
    const FString & DebugExtension
)

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