Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
Include |
#include "ShaderCompiler.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
int32 GetPendingJobs
(
EShaderCompilerWorkerType InWorkerType,
EShaderCompileJobPriority InPriority,
int32 MinNumJobs,
int32 MaxNumJobs,
TArray< FShaderCommonCompileJobPtr > & OutJobs
)